EPISODE · Nov 27, 2024 · 42 MIN
EDSG Episode 238 - Shards: Tournament Troubles
from Earthdawn Survival Guide · host Josh H & Dan B
* Earthdawn Shards: Tournament Troubles * Josh and Dan are on Bluesky! * Josh talks about prep levels in play. * This adventure can be enhanced with material from the Travar sourcebook. * Journeyman-tier adepts; some prep and experience is required. * Quick overview of the Founding Tournament * Early adventure plotline involves activity around the tournament. * Politics and intrigue between different candidates. * Culmination of the adventure is the tournament itself; players may compete. * Some media inspirations; espionage/heist/maguffin tales. * Healthy amount of role playing and investigation; not much action until the end. * Heist against the Body of Five. * Outside interests. * Climax: The Tournament. * Overview of challenges provided in the adventure. * Keeping pacing up by limiting die rolling. * Rival adept groups past and future. * Decent amount of room for customization. * Good capstone to a campaign arc, or starting a new one. * Make sure the player characters are down for this type of political adventure. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Earthdawn Shards: Tournament Troubles * Josh and Dan are on Bluesky! * Josh talks about prep levels in play. * This adventure can be enhanced with material from the Travar sourcebook. * Journeyman-tier adepts; some prep and experience is required. * Quick overview of the Founding Tournament * Early adventure plotline involves activity around the tournament. * Politics and intrigue between different candidates. * Culmination of the adventure is the tournament itself; players may compete. * Some media inspirations; espionage/heist/maguffin tales. * Healthy amount of role playing and investigation; not much action until the end. * Heist against the Body of Five. * Outside interests. * Climax: The Tournament. * Overview of challenges provided in the adventure. * Keeping pacing up by limiting die rolling. * Rival adept groups past and future. * Decent amount of room for customization. * Good capstone to a campaign arc, or starting a new one. * Make sure the player characters are down for this type of political adventure. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 238 - Shards: Tournament Troubles
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