EPISODE · Dec 11, 2024 · 44 MIN
EDSG Episode 240 - Shards: The Flames of Avarice
from Earthdawn Survival Guide · host Josh H & Dan B
* Earthdawn Shards: The Flames of Avarice * Books and stuff are at our distributor and should be on their way soon. * Josh has run this adventure; vague memories. * Novice-tier, features a magician's retreat near the Scarlet Sea. * Might be difficult to relocate, unless you're willing to hand-wave. * Some adventure background. * Tears of the Dead - orks exiled from Cara Fahd. * Attack on an inn/waystation, PCs come upon the aftermath. * Raiders will be returning; defend the location. * Fight should not be difficult. * Map to the raiders' base, track them back to deal with them. * Motivating the group to follow the orks. * Encounters on the way. * Dealing with the orks; not much guidance in the text. * Opening and exploring the magician's retreat. * Thread item treasure at the end; Staff of Avanthus * Backstory to the retreat; setup for campaign antagonist. * Dichotomy between the scale of the adventure and the campaign seeds. * Extra stuff feels strange; too much garnish/fluff/glitter. * Josh's opinion of the adventure shifts as time goes on. * Discussion of the Staff of Avanthus Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Earthdawn Shards: The Flames of Avarice * Books and stuff are at our distributor and should be on their way soon. * Josh has run this adventure; vague memories. * Novice-tier, features a magician's retreat near the Scarlet Sea. * Might be difficult to relocate, unless you're willing to hand-wave. * Some adventure background. * Tears of the Dead - orks exiled from Cara Fahd. * Attack on an inn/waystation, PCs come upon the aftermath. * Raiders will be returning; defend the location. * Fight should not be difficult. * Map to the raiders' base, track them back to deal with them. * Motivating the group to follow the orks. * Encounters on the way. * Dealing with the orks; not much guidance in the text. * Opening and exploring the magician's retreat. * Thread item treasure at the end; Staff of Avanthus * Backstory to the retreat; setup for campaign antagonist. * Dichotomy between the scale of the adventure and the campaign seeds. * Extra stuff feels strange; too much garnish/fluff/glitter. * Josh's opinion of the adventure shifts as time goes on. * Discussion of the Staff of Avanthus Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/@EDSGPodcast Find and follow Josh: https://linktr.ee/LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 240 - Shards: The Flames of Avarice
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