EPISODE · May 20, 2020 · 56 MIN
EDSG Episode 26: Troubadour
from Earthdawn Survival Guide · host Josh H & Dan B
* How are you doing? * Troubadours * Dan raves about A Knight’s Tale * Shakespeare * Entertainers, storytellers, actors and songsmiths. * Oral historians and scholars. * THE social Discipline. * Bards versus Troubadours. * Strongly tied into Earthdawn’s theme of legend and history. * Charisma is highest priority. * Karma Ritual as a ritual performance. * Artisan skill as background or interest outside performance. * Anne McCaffrey’s Harper Hall of Pern * Novice Discipline Talents * Free talent: Entertainer * Interaction Tests and their utility in the game * Variety of social talents. * Item History * Novice Talent Options * A couple of combat tricks but Troubadours are not fighters. * Impressive Display * Throwing vs Missile Weapons * Journeyman Abilities: Karma after a social test failure. * Contribute Karma to another character’s test * Journeyman Discipline Talents * More social support and manipulation * Journeyman Talent Options * The complexity of Blade Juggle * The Troubadour options add a little bit of illusion. * Reminder: Troubadours are not fighters. * GM Tip: Make sure you give your Troubadour PCs have their moments to shine. * (Episode 15 has the discussion of social mechanics.) * Troubadours have a significant role in the setting. * Maybe base your character’s performance style on an existing musical style. * Filk * This week’s unsurprising fact: Josh loves Troubadours. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* How are you doing? * Troubadours * Dan raves about A Knight’s Tale * Shakespeare * Entertainers, storytellers, actors and songsmiths. * Oral historians and scholars. * THE social Discipline. * Bards versus Troubadours. * Strongly tied into Earthdawn’s theme of legend and history. * Charisma is highest priority. * Karma Ritual as a ritual performance. * Artisan skill as background or interest outside performance. * Anne McCaffrey’s Harper Hall of Pern * Novice Discipline Talents * Free talent: Entertainer * Interaction Tests and their utility in the game * Variety of social talents. * Item History * Novice Talent Options * A couple of combat tricks but Troubadours are not fighters. * Impressive Display * Throwing vs Missile Weapons * Journeyman Abilities: Karma after a social test failure. * Contribute Karma to another character’s test * Journeyman Discipline Talents * More social support and manipulation * Journeyman Talent Options * The complexity of Blade Juggle * The Troubadour options add a little bit of illusion. * Reminder: Troubadours are not fighters. * GM Tip: Make sure you give your Troubadour PCs have their moments to shine. * (Episode 15 has the discussion of social mechanics.) * Troubadours have a significant role in the setting. * Maybe base your character’s performance style on an existing musical style. * Filk * This week’s unsurprising fact: Josh loves Troubadours. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 26: Troubadour
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