EPISODE · Jul 15, 2020 · 57 MIN
EDSG Episode 34 - Illusionists
from Earthdawn Survival Guide · host Josh H & Dan B
* Don’t forget the Kickstarter for Empty Thrones! * Disregard what Josh said — Uhl *will* be on the poster. * Illusionists! * Magician Discipline, masters of illusion, deception, and mental magic. * Common perception as pranksters or practical jokers. * Illusion mechanics can be difficult to wrap your head around. * Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/ * Important Attributes: Charisma, Perception, Willpower * Karma Ritual leans into the “stage magician” * Brief aside about real-world stage magicians. * Artisan skills. * Knotted handkerchiefs as Illusionist grimoire. * Half-Magic * Durability 3 * Novice Tier Talents * An example of Sensing Difficulty and use of False Sight. * Illusionists have more of a Social direction or sub-theme than other magicians. * Some overlap with Thief and Troubadour. * Options can be chosen to potentially “present” as another magician Discipline. * Illusionist can fill the role of a “face man” with their social capability. * A brief word about the Illusionist artwork. * Journeyman Tier Talents. * Glamour Discipline ability. * Power Mask discussion. * Best Multi-Discipline options. * Illusionists suited to more creative, clever, thinking-outside-the-box play. * Good investigators, contrast to Archers. * Illusionist and Archer “buddy cop” concept. * Potential group roles for the Illusionist * Storytime: Rensil and the illusory breakfast. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Don’t forget the Kickstarter for Empty Thrones! * Disregard what Josh said — Uhl *will* be on the poster. * Illusionists! * Magician Discipline, masters of illusion, deception, and mental magic. * Common perception as pranksters or practical jokers. * Illusion mechanics can be difficult to wrap your head around. * Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/ * Important Attributes: Charisma, Perception, Willpower * Karma Ritual leans into the “stage magician” * Brief aside about real-world stage magicians. * Artisan skills. * Knotted handkerchiefs as Illusionist grimoire. * Half-Magic * Durability 3 * Novice Tier Talents * An example of Sensing Difficulty and use of False Sight. * Illusionists have more of a Social direction or sub-theme than other magicians. * Some overlap with Thief and Troubadour. * Options can be chosen to potentially “present” as another magician Discipline. * Illusionist can fill the role of a “face man” with their social capability. * A brief word about the Illusionist artwork. * Journeyman Tier Talents. * Glamour Discipline ability. * Power Mask discussion. * Best Multi-Discipline options. * Illusionists suited to more creative, clever, thinking-outside-the-box play. * Good investigators, contrast to Archers. * Illusionist and Archer “buddy cop” concept. * Potential group roles for the Illusionist * Storytime: Rensil and the illusory breakfast. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 34 - Illusionists
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