EPISODE · Sep 30, 2020 · 55 MIN
EDSG Episode 44 - Scout
from Earthdawn Survival Guide · host Josh H & Dan B
* The Scout Discipline * The Spy and the Wolf by Dakota Wind * The Scout is the vanguard, the tracker, the ranger. * Original Adept’s Way essay talks about the Scout’s oneness with their environment. * Not limited to the wilderness, the Scout can be equally at home in towns and cities. * Important Attributes: Dexterity and Perception. * Karma Ritual Discussion * Artisan Skill Suggestions * Hobo codes and trail markers * Half-Magic Abilities * Pop Culture References: Aragorn/Strider, Katniss Everdeen * Free Talent: Navigation * Specialist Durability * Can fight but not generally a high damage combatant. * Novice Tier Discipline abilities and talents. * Pop culture reference: Aloy from Horizon Zero Dawn * Novice Tier Talent Options. * Character style developed through options. * Combat development: Melee vs Missile. * Journeyman Tier Discipline abilities and talents. * Continuing the themes of perception and survival. * Journeyman Tier Talent Options. * Some thematic overlap with Beastmaster and Thief. * Lesser overlap with Archer and Swordmaster. * Pop culture reference: Recon platoon from Heartbreak Ridge. * Western movies and television. * Scout can be a Jack-of-all-Trades to fill in the gaps of an adventuring group. * Earthdawn’s version of the “Ranger” archetype. * Weak against social obstacles. * Great support Discipline Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* The Scout Discipline * The Spy and the Wolf by Dakota Wind * The Scout is the vanguard, the tracker, the ranger. * Original Adept’s Way essay talks about the Scout’s oneness with their environment. * Not limited to the wilderness, the Scout can be equally at home in towns and cities. * Important Attributes: Dexterity and Perception. * Karma Ritual Discussion * Artisan Skill Suggestions * Hobo codes and trail markers * Half-Magic Abilities * Pop Culture References: Aragorn/Strider, Katniss Everdeen * Free Talent: Navigation * Specialist Durability * Can fight but not generally a high damage combatant. * Novice Tier Discipline abilities and talents. * Pop culture reference: Aloy from Horizon Zero Dawn * Novice Tier Talent Options. * Character style developed through options. * Combat development: Melee vs Missile. * Journeyman Tier Discipline abilities and talents. * Continuing the themes of perception and survival. * Journeyman Tier Talent Options. * Some thematic overlap with Beastmaster and Thief. * Lesser overlap with Archer and Swordmaster. * Pop culture reference: Recon platoon from Heartbreak Ridge. * Western movies and television. * Scout can be a Jack-of-all-Trades to fill in the gaps of an adventuring group. * Earthdawn’s version of the “Ranger” archetype. * Weak against social obstacles. * Great support Discipline Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 44 - Scout
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