EPISODE · Oct 28, 2020 · 1H 2M
EDSG Episode 48 - Knacks and Hazards
from Earthdawn Survival Guide · host Josh H & Dan B
* Talent Knacks * Special use cases or enhanced uses for magical talents. * May substitute a new effect. * Special maneuvers for using a knack. * Access to skills or other abilities related to the talent. * Some knacks can be purchased and advanced as a skill. * Can spend Karma on talent knacks, it is still a talent test. * Knacks cannot be learned for talents known under Versatility. * Must have the associated talent at a certain rank in order to learn. * Cost Legend Points equal to the Novice-tier cost of the minimum Rank the knack is available at. * Some knacks have additional restrictions the character must meet, but only one if there are multiple restrictions. * Most commonly learned from a trainer while advancing Circle. * Possible to develop knacks without a trainer, but no hard rules. * Can only use one knack per use of a talent unless otherwise noted. * Game stats for knack take precedence over normal talent characteristics. * Enchanting knacks allow adepts to create magical items. * Discussion of some low rank knacks. * Poisons, Diseases, Traps, and Curses * Step, Duration, Onset, and Interval. * Damage, debilitating and paralytic effects. * Resisting poison and disease. * Traps have Detection DN, Initiative, Disarm DN, Trigger, and Effect * Curses impose a penalty of some sort to tests. * Come in minor, major, and Horror flavors. * Empty Thrones PDF is available! * Upcoming special episode with Kyle about the new book! * Legends of Barsaive Volume 1 * Champions Challenge Volume 1 Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Talent Knacks * Special use cases or enhanced uses for magical talents. * May substitute a new effect. * Special maneuvers for using a knack. * Access to skills or other abilities related to the talent. * Some knacks can be purchased and advanced as a skill. * Can spend Karma on talent knacks, it is still a talent test. * Knacks cannot be learned for talents known under Versatility. * Must have the associated talent at a certain rank in order to learn. * Cost Legend Points equal to the Novice-tier cost of the minimum Rank the knack is available at. * Some knacks have additional restrictions the character must meet, but only one if there are multiple restrictions. * Most commonly learned from a trainer while advancing Circle. * Possible to develop knacks without a trainer, but no hard rules. * Can only use one knack per use of a talent unless otherwise noted. * Game stats for knack take precedence over normal talent characteristics. * Enchanting knacks allow adepts to create magical items. * Discussion of some low rank knacks. * Poisons, Diseases, Traps, and Curses * Step, Duration, Onset, and Interval. * Damage, debilitating and paralytic effects. * Resisting poison and disease. * Traps have Detection DN, Initiative, Disarm DN, Trigger, and Effect * Curses impose a penalty of some sort to tests. * Come in minor, major, and Horror flavors. * Empty Thrones PDF is available! * Upcoming special episode with Kyle about the new book! * Legends of Barsaive Volume 1 * Champions Challenge Volume 1 Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 48 - Knacks and Hazards
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