EPISODE · Sep 8, 2021 · 58 MIN
EDSG Episode 86 - Horror Stalker
from Earthdawn Survival Guide · host Josh H & Dan B
* Mystic Paths: Horror Stalker * Development history of the Horror Stalker from first edition Discipline to fourth edition path. * Uniquely Earthdawn—few fantasy games take an aspect of the setting and build a class or profession solely dedicated on it. * Problems with older versions of the Horror Stalker. * As with other focused Disciplines, it defines the style of game you are going to have. * Path essay provides some setting detail and path structure that was lacking in earlier versions. * Nature of the Horror Stalker and their mindset. * Horrors, their presence in the setting and your game. * Themes and ideas you can explore with the Horrors. * Horror Stalkers and Questors. * Pop culture inspirations for Horror Stalkers. * Becoming a Horror Stalker. * Lessons for new initiates and the mission. * Expanded roles beyond simple combat. * External sources for horror-style games—Call of Cthulhu, Delta Green. * Modifications to Karma Rituals * Path Half-Magic * Path rank benefits. * Path talent options—tools that help track down and deal with Horrors, but no basic combat abilities. * New talents: Bear Mark, Call of Harrow, Bane Strike, Gaze Into the Abyss, Purge Karma, Sense Horrorspawn. * Path Knacks * Wrapping up. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
What this episode covers
* Mystic Paths: Horror Stalker * Development history of the Horror Stalker from first edition Discipline to fourth edition path. * Uniquely Earthdawn—few fantasy games take an aspect of the setting and build a class or profession solely dedicated on it. * Problems with older versions of the Horror Stalker. * As with other focused Disciplines, it defines the style of game you are going to have. * Path essay provides some setting detail and path structure that was lacking in earlier versions. * Nature of the Horror Stalker and their mindset. * Horrors, their presence in the setting and your game. * Themes and ideas you can explore with the Horrors. * Horror Stalkers and Questors. * Pop culture inspirations for Horror Stalkers. * Becoming a Horror Stalker. * Lessons for new initiates and the mission. * Expanded roles beyond simple combat. * External sources for horror-style games—Call of Cthulhu, Delta Green. * Modifications to Karma Rituals * Path Half-Magic * Path rank benefits. * Path talent options—tools that help track down and deal with Horrors, but no basic combat abilities. * New talents: Bear Mark, Call of Harrow, Bane Strike, Gaze Into the Abyss, Purge Karma, Sense Horrorspawn. * Path Knacks * Wrapping up. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW
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EDSG Episode 86 - Horror Stalker
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