EDSG Episode 88 - Taildancer episode artwork

EPISODE · Sep 22, 2021 · 59 MIN

EDSG Episode 88 - Taildancer

from Earthdawn Survival Guide · host Josh H & Dan B

* Paths In Review: Taildancer * Historical development background from the Earthdawn Journal to present day. * One with the rhythm of the world. * The epitome of t’skrang combat style. * Requirements to follow the Path. * Association with the War College of House K’tenshin. * Review of the four schools presented in Mystic Paths. * Edo: Area control and movement. * Skora: Using tail as shield for defense. * Ch’tard: Subtlety and stealth, surprise, and ambush attacks. * Shivoavara: Offensive style, most traditional/iconic version. * Draws on ideas of martial academies from history and pop culture. * Less “secret society” and more “elite fraternity/sorority”. * Initiation into the Taildancers. * Rivalries between different schools. * Mechanical Review: Requirements. * Karma Ritual modification. * Half-Magic additions. * Path Bonuses: Physical Defense, Social Defense, Initiative boosts. * Primary path talent options. * New talents: Dance Partner, Tail Dance, Tail Spike, Engaging Dance. * Ch’tard school talent options. * New talents: Ch’tard Dance, Ch’tard Pierce. * Sidebar about general design intentions: Expand physical combat into a more complex, crunchy system. * Edo school talent options. * New talents: Edo Dance, Edo Sweep. * Shivoavara school talent options. * New talents: Shivoavara Dance, Shivoavara Escalation. * Skora school talent options. * New talents: Skora Dance, Skora Slam. * Taildancers have a lot of talent knacks, sometimes restricted by school. * Potential downside of Taildancers hogging the spotlight in combat, expectation of system mastery. * Unlike some paths, Taildancers are easy to incorporate into a campaign; don’t dominate narrative themes the way some paths do. * Possibility of other schools. * Intentionally designed for a more intensive game mechanical focus. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW

* Paths In Review: Taildancer * Historical development background from the Earthdawn Journal to present day. * One with the rhythm of the world. * The epitome of t’skrang combat style. * Requirements to follow the Path. * Association with the War College of House K’tenshin. * Review of the four schools presented in Mystic Paths. * Edo: Area control and movement. * Skora: Using tail as shield for defense. * Ch’tard: Subtlety and stealth, surprise, and ambush attacks. * Shivoavara: Offensive style, most traditional/iconic version. * Draws on ideas of martial academies from history and pop culture. * Less “secret society” and more “elite fraternity/sorority”. * Initiation into the Taildancers. * Rivalries between different schools. * Mechanical Review: Requirements. * Karma Ritual modification. * Half-Magic additions. * Path Bonuses: Physical Defense, Social Defense, Initiative boosts. * Primary path talent options. * New talents: Dance Partner, Tail Dance, Tail Spike, Engaging Dance. * Ch’tard school talent options. * New talents: Ch’tard Dance, Ch’tard Pierce. * Sidebar about general design intentions: Expand physical combat into a more complex, crunchy system. * Edo school talent options. * New talents: Edo Dance, Edo Sweep. * Shivoavara school talent options. * New talents: Shivoavara Dance, Shivoavara Escalation. * Skora school talent options. * New talents: Skora Dance, Skora Slam. * Taildancers have a lot of talent knacks, sometimes restricted by school. * Potential downside of Taildancers hogging the spotlight in combat, expectation of system mastery. * Unlike some paths, Taildancers are easy to incorporate into a campaign; don’t dominate narrative themes the way some paths do. * Possibility of other schools. * Intentionally designed for a more intensive game mechanical focus. Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW

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EDSG Episode 88 - Taildancer

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How long is this episode of Earthdawn Survival Guide?

This episode is 59 minutes long.

When was this Earthdawn Survival Guide episode published?

This episode was published on September 22, 2021.

What is this episode about?

* Paths In Review: Taildancer * Historical development background from the Earthdawn Journal to present day. * One with the rhythm of the world. * The epitome of t’skrang combat style. * Requirements to follow the Path. * Association with the War...

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