EPISODE · Sep 12, 2022 · 52 MIN
#Edtech Teaching Practices... Should They Stay or Should They Go?
from Edtech Throwdown
GotTechED the Podcast Episode #120: Should It Stay or Should It GoWelcome back to GotTechED the podcast this is Episode 120 called “Should It Stay or Should It Go” In this episode, we’ll discuss some popular educational acronyms and discuss whether they still have a place in education and edtech. We’ll also share some updates on our fall/winter presentation schedule for this coming school year. This is another episode you don’t want to miss, check it out.Segment 1: UpdatesTeachbetter Conference October 14th and 15thPresenting Edtech Throwdown with Stephanie HowellPodcasters RowFree LincSpring Virtual Conferencehttps://linclearning.com/lincstream-teachers-2022/Shout out to our buddy Kyle Niemis who is a former edtech coach who is now working for Quizizz.Where motivation meets mastery https://quizizz.comMotivate every student to mastery with easy-to-customize content combined with tools for inclusive assessment, instruction, and practice.I really like Quizizz because it has been an awesome tool for engaging students both in and out of the classroom. You can assign games for homework or have students work on these engaging alternative assessments in class. What makes Quizizz one of my edtech tools… it's gamification features and the variety of question types.Segment 2: Should It Stay or Should It Go?Blended Learning/Personalized LearningPBL- problem or project based learnDatanuggetsHHMI biointeractiveCBL - case-based learningUniversity of BuffaloGBL - game based learningUDL - universal design for learningCER - claims, evidence, reasoningMicroLearning Microlearning is a form of spaced repetition learning, in which lessons are broken up into bite-sized chunks and repeated over time.This is said to help new concepts and skills sink in for the long term.PLC - professional learning communitySTEM or STEAM - STEAM, the difference lies in the way they approach scientific concepts. STEM focuses explicitly on the hard scientific, technological, engineering or mathematical skills to drive progress or create a new concept. In STEAM curricula, per The Conversation, students leverage both hard and soft skills to solve problems.VR/AR - virtual and augmented realityBYOD - bring your own devicee-Learning - electronic learningEduTainment - The act of learning through a medium that both educates and entertainsClasshookCreation-Based LearningSegment 3: EdTech ShowcaseUnRollME unsubscribe emailsKnowt https://knowt.io/ notecardsUnlayer email templates editor WowTofontspace.comhttps://www.pixton.com/Segment 4: Where to Find GotTechEDDo us 3 favorsSubscribe to GotTechED the PodcastApple PodcastsSpotifyGoogle Podcasts Stitcher YouTube Twitter FacebookWrite us an Apple Podcast Review!Tell your friends about www.gotteched.comTell your friends about the Teach Better Podcast NetworkMusic Credits:The Degs: Shotgun http://freemusicarchive.org/music/The_Degs/@bensounds https://www.bensound.com/Subscribe to our PodcastApple PodcastsSpotifyGoogle Podcasts Stitcher <a...
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#Edtech Teaching Practices... Should They Stay or Should They Go?
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