Emily Grace Buck & Julie Marchiori episode artwork

EPISODE · Dec 19, 2016 · 1H 15M

Emily Grace Buck & Julie Marchiori

from Script Lock · host Max Folkman, Julie Marchiori, Nick Folkman, Emily Grace Buck

It's our last episode of the year! Emily Grace Buck (narrative designer at Telltale Games where she worked on The Walking Dead: Michonne and Batman - The Telltale Series, and previously designed and wrote educational games at Kognito) and Julie Marchiori (level designer, mission designer, and current Assistant Narrative Director at Ubisoft Montreal, and has worked on such games as the Army of Two franchise, Far Cry 3, Assassin's Creed 3, and Assassin's Creed Unity) drop in to talk about using agency to empower players to build their own stories, gameplay verbs, the narrative potential of systems, environmental storytelling, level design, the research phase, design processes, subtext in games, the importance of downtime with your characters and why it's difficult for studios, minority content, examining the choices of players, and a heck of a lot more! Our Guests on the Internet Emily's Twitter and Tumblr. Julie's Blog about going from gamer geek to gamer geek mom, and her other Blog where she talks about things like her beef with gendered games. Stuff We Talked About Middle Earth: Shadow of Mordor Dragon Age: Inquisition Fallout 3 Simulacra and Simulation by Jean Baudrillard Assassin's Creed: Unity Sherlock Holmes Consulting Detective Batman - The Telltale Series Gears of War 4 Uncharted 4: A Thief's End The Witcher 3: Wild Hunt Until Dawn Life is Strange World of Warcraft Mystic Messenger MR. ROBOT:1.51EXFILTRATI0N Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Episode metadata supplied by the publisher feed · Published Dec 19, 2016

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It's our last episode of the year! Emily Grace Buck and Julie Marchiori drop in to talk about using agency to empower players to build their own stories, gameplay verbs, the narrative potential of systems, environmental storytelling, level design, the research phase, design processes, subtext in games, the importance of downtime with your characters and why it's difficult for studios, minority content, examining the choices of players, and a heck of a lot more!

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Emily Grace Buck & Julie Marchiori

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