"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay episode artwork

EPISODE · Jul 28, 2020

"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

Your nice hosts are tired, then get energized. Stephen is thinking about it, Mark brought a few unlikely examples, and Ellen is also thinking about it.Here's a fun new thing: We've recently started a Discord channel for listeners to discuss the show with each other. It's part of the Twin Cities Gamedev Discord server, but you don't need to be a Twin Cities gamedev to partisipate! Get directly to the Nice Games Club discussion channel via https://nicegames.club/discord0:06:43BurnoutBurn-out, an "occupational phenomenon"World Health OrganizationTeacher Burnout: What It Is, Why It Happens, and How You Can Prevent End-Of-Yea…WaterfordToxic management cost an award-winning game studio its best developersMegan FarokhmaneshThe Verge0:46:39Asynchronous and Asymmetric GameplayAsynchronous Multiplay: Futures for Casual Multiplayer ExperienceIan BogostGeorgia Institute of TechnologyRelaxed Hardcore: Why Asynchronous is the Next Big Thing in Core GamingIan HardinghamGDCWhy an Asymmetric Board Game Pissed Off Me and My FriendsKyle RogacionGoomba StompAre Asymmetrical Multiplayer Games Becoming a Major Trend?Micah ShapiroGameRant

Episode metadata supplied by the publisher feed · Published Jul 28, 2020

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