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EPISODE · Mar 12, 2021 · 1H 13M

Encounters

from Thinking Critically: A D&D Discussion · host Danilo Vujevic

This meaty episode is all about encounters within your TTRPG game. I'm joined by @XhangoGames and somehow we manage to squeeze an awful lot into a little over an hour! We sandwich mechanical examples for spicing up encounters alongside ways to reframe interactions with NPCs; turn "misses" into misfortune! Xhango opens the episode up with the elegant definition that all encounters should be a "dramatic question" - every interaction (environment, NPCs, and adversaries) should all put something at stake, what could be lost? This includes benign encounters with merchants and even each other. Check out Xhango's latest product on DM's Guild, the Candlekeep Codex! 01:20 - The Dramatic Question - non-combat encounters 17:42 - Time as an expendable resource 19:58 - Balancing encounters and "shifting the blame" 26:38 - Engaging players through the environment 32:47 - Higher level encounters 38:47 - Reappraising CR: designing multi-dimensional combat Follow (@XhangoGames) on: Twitter (https://twitter.com/XhangoGames) DMs Guild (https://www.dmsguild.com/browse.php?author=Xhango%20Games) Follow me on: Twitter (https://twitter.com/Danilo_DnD) Instagram (https://www.instagram.com/thinking_critically_dnd/) Facebook (https://www.facebook.com/ThinkingCriticallyDnD) References: Time episode of Thinking Critically Mistakes episode of Thinking Critically Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Episode metadata supplied by the publisher feed · Published Mar 12, 2021

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Encounters

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This episode was published on March 12, 2021.

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