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EPISODE · May 21, 2021 · 1H 3M

Environment

from Thinking Critically: A D&D Discussion · host Danilo Vujevic

I am joined once more by Karim, a.k.a. FeverDreamStudios, and we talk about the environments we create, play in, and maintain. Again, a surprisingly broad topic with varied interpretations and connotations. We begin with the mechanical, discussing how to design dynamic combat environments to encourage and empower PCs and NPCs alike. One major benefit this has is making "non-attack actions" useful in combat, enabled by making the space full of "tools". This helps makes some classes, which can often be perceived as two-dimensional, more versatile and viable in several different environments and settings. Karim then takes us through his three-step method for constructing interesting environments: hazards, tools, home-field advantage. The last part of the episode is around how to enable a healthy and effective mental wellbeing caring for and maintaining your environments - micro and macro. The desktop and DM screen is one thing, but the world we live in impacts us all, and is important for a healthy lifestyle, which is of course conducive to optimised game time! 01:31 - From training rooms to certain doom - designing combat environments 12:31 - Environmental story telling 21:41 - Facilitating dynamic combat through the environments 32:51 - The World Stage 41:30 - Moving from an in-person to online games 48:14 - Physical, mental, and interpersonal wellbeing Follow (@studios_fever) on: Twitter: https://twitter.com/studios_fever Twitch: https://www.twitch.tv/FeverDreamStudios YouTube: https://www.youtube.com/channel/UCXy8rL0kRJ5e4_hicJe1XNw/featured TikTok: https://www.tiktok.com/@feverdreamstudios?lang=en 'Karrnathi Killers' on DMs Guild: https://www.dmsguild.com/product/351804/Karrnathi-Killers Follow me on: Website: https://www.thinkingcritically.co.uk Twitter: https://twitter.com/Danilo_DnD Instagram: https://www.instagram.com/thinking_critically_dnd/ Facebook: https://www.facebook.com/ThinkingCriticallyDnD References: Design episode of Thinking Critically Azgaar Fantasy Map Generator FoundryVTT Dungeons, Dice, and Dudes actual-play podcast Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Episode metadata supplied by the publisher feed · Published May 21, 2021

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This episode was published on May 21, 2021.

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