Ep 12: Recruitment Drive and How to Run an Intro Game episode artwork

EPISODE · Jun 19, 2021 · 49 MIN

Ep 12: Recruitment Drive and How to Run an Intro Game

from The Mechbay · host Joshua

The Mechbay discusses how to run an intro game for a brand new player. They cover everything from what kind of mechs to bring, what mission to play, to all the what-not-to-do's. Is playing without structure and heat worth it as well as if you should hold some punches against the recruits. They debate the 300 preorders of the new Clanbuster Black Knight and the newest IlClan models. Then they wrap up the episode with the lucky lance review from  Rex "Rawhide" and his "All Gas" lance. If you like what you hear or have request for what you would like to hear next, send them a shout at [email protected] or on Facebook where you can also find the invite to their Discord.You can support them at Patreon and get your name and mech shouted out in episode.Our Hobby Progress Section is proudly brought to you by Ariesgamesandminis.comOur Main Segment is proudly brought to you by Fortress Miniatures and Games.Patreon MechwarriorsReece "Longshot" piloting Zeus ZEU-6TDenham "Eclipse"  piloting ShadowHawk SHD-2HChrisCadetsHarris "Ramshackle"  piloting Cataphract CTF-4LRichard

Episode metadata supplied by the publisher feed · Published Jun 19, 2021

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The Mechbay discusses how to run an intro game for a brand new player. They cover everything from what kind of mechs to bring, what mission to play, to all the what-not-to-do's. Is playing without structure and heat worth it as well as if you should hold some punches against the recruits. They debate the 300 preorders of the new Clanbuster Black Knight and the newest IlClan models. Then they wrap up the episode with the lucky lance review from Rex "Rawhide" and his "All Gas" lance. I...

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Ep 12: Recruitment Drive and How to Run an Intro Game

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