EP.142 - How Expensive is it to Create and Launch a 2D Music Game? episode artwork

EPISODE · Apr 21, 2023 · 18 MIN

EP.142 - How Expensive is it to Create and Launch a 2D Music Game?

from SEIYUU LOUNGE · host The Hand That Feeds HQ

In this episode, you and I will be talking about Japanese mobile game development, especially 2D music games, and the costs associated with creating games like Uta no Prince Sama Shining Live, IDOLiSH7, and Hypnosis Mic Alternative Rap Battle. You and I will explore the reasons why some 2D music games can be expensive to make, including factors such as high production values, voice acting costs, and localization efforts.  Finally, I’ll talk briefly about the current trends in Japanese mobile game development, as well as opportunities for innovation and growth in the industry - which may raise even more the costs of creating 2D music games.  Did you enjoy this episode? Consider ranking this podcast or leaving a review on your preferred podcast streaming platform! 👉 Want to go the extra mile in supporting my work so that I can continue bringing you more about 2D music projects and male seiyuu artists? Consider joining Patreon or sharing a Ko-fi with me: Patreon: ⁠https://www.patreon.com/THTFHQ⁠ Ko-fi: ⁠https://ko-fi.com/thtfhq⁠

Episode metadata supplied by the publisher feed · Published Apr 21, 2023

Embed this episode

NOW PLAYING

EP.142 - How Expensive is it to Create and Launch a 2D Music Game?

0:00 18:18

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of SEIYUU LOUNGE?

This episode is 18 minutes long.

When was this SEIYUU LOUNGE episode published?

This episode was published on April 21, 2023.

Can I download this SEIYUU LOUNGE episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!