EP 16 | How Video Game Music Shapes Narratives (with MarcoMeatball) episode artwork

EPISODE · Feb 10, 2024 · 56 MIN

EP 16 | How Video Game Music Shapes Narratives (with MarcoMeatball)

from Quest Markers · host Quest Markers

Marina sits down with professional opera singer-turned-voice actor MarcoMeatball to talk all things video game music. We talk about how FFXIV and Granblue Fantasy: Relink blend genres, the sadness in Bloodborne’s soundtrack, how vertical music sequencing is used in Nier Automata, how ambient music is used to shape a narrative, and much more. We also talk about the music in the games we’re currently playing, as well as some of our favourites.   Grab some headphones, and let’s dive in. * * * * * * *  TIMESTAMPS: (00:00) Introduction (01:51) Meeting Marco (05:40) Marco’s Recent Games: Granblue Fantasy: Relink, Warframe, Yakuza: Kiwami (09:54) Bloodborne, its brilliant sounds design choices, & how its music sets its narrative tone (15:26) Baldur’s Gate 3 takes us back to medieval times (18:18) Initial thoughts on Nier Music (19:25) Warframe, using music to displace pain, and whether context matters (21:21) There’s so much good video game music out there (22:50) How Enshrouded’s music surprised Marco   (24:05) Nier Automata, Chaos Language, and the game’s use of vertical music sequencing (32:01) FFXIV and blending genres (38:02) Music, storytelling, and how the player feels (43:05) FFXIV and Answers’ narrative misdirect of the century  (46:14) Community question: “How does ambient music help the player understand the tone of the narrative?” (Elden Ring, Bloodborne, World of Warcraft) (52:07) Final thoughts & outro * * * * * * *  SOCIALS: Quest Markers: ⁠https://linktr.ee/questmarkers⁠  Marco’s YouTube: https://www.youtube.com/@MarcoMeatball  Marco’s socials: https://linktr.ee/marcodmeatball  Marina’s socials: ⁠https://linktr.ee/marinaryan⁠  

Marina sits down with professional opera singer-turned-voice actor MarcoMeatball to talk all things video game music. We talk about how FFXIV and Granblue Fantasy: Relink blend genres, the sadness in Bloodborne’s soundtrack, how vertical music sequencing is used in Nier Automata, how ambient music is used to shape a narrative, and much more. We also talk about the music in the games we’re currently playing, as well as some of our favourites.   Grab some headphones, and let’s dive in. * * * * * * *  TIMESTAMPS: (00:00) Introduction (01:51) Meeting Marco (05:40) Marco’s Recent Games: Granblue Fantasy: Relink, Warframe, Yakuza: Kiwami (09:54) Bloodborne, its brilliant sounds design choices, & how its music sets its narrative tone (15:26) Baldur’s Gate 3 takes us back to medieval times (18:18) Initial thoughts on Nier Music (19:25) Warframe, using music to displace pain, and whether context matters (21:21) There’s so much good video game music out there (22:50) How Enshrouded’s music surprised Marco   (24:05) Nier Automata, Chaos Language, and the game’s use of vertical music sequencing (32:01) FFXIV and blending genres (38:02) Music, storytelling, and how the player feels (43:05) FFXIV and Answers’ narrative misdirect of the century  (46:14) Community question: “How does ambient music help the player understand the tone of the narrative?” (Elden Ring, Bloodborne, World of Warcraft) (52:07) Final thoughts & outro * * * * * * *  SOCIALS: Quest Markers: ⁠https://linktr.ee/questmarkers⁠  Marco’s YouTube: https://www.youtube.com/@MarcoMeatball  Marco’s socials: https://linktr.ee/marcodmeatball  Marina’s socials: ⁠https://linktr.ee/marinaryan⁠

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EP 16 | How Video Game Music Shapes Narratives (with MarcoMeatball)

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PodQuesting Dwight J Randolph- WolfShield Media PodQuesting: -By WolfShield Media and Dwight J RandolphJoin us on an exciting journey to master the world of fiction podcasting! At PodQuesting, we document our quest to improve and innovate, sharing valuable insights, strategies, and behind-the-scenes tips along the way. Whether you're an experienced podcaster or just starting your first show, our podcast is your go-to resource for everything podcasting.Discover practical advice, creative techniques, and lessons from our own experiences as we explore the ever-evolving podcasting landscape. Ready to level up your skills and embark on this adventure with us? Tune in and join the quest!Have questions or feedback? Reach out to us at [email protected] and visit our website:WolfShield.Media Third Eye Edify Podcast Jorge Mesa Get my new book:Paperback: https://a.co/d/httI0daEbook: https://books2read.com/u/mBAx6OCheck out my website: http://thirdeyeedify.com/Join my Bass Player University:https://jorgemesamusic.com/bassplayeruniversityThis podcast is on a relentless quest for truth, no matter what dark corner it is hiding in. Hosted on Acast. See acast.com/privacy for more information. Somali Motivation podcast Istahil Aideed At the heart of the Somali Motivation Podcast lies a profound mission: to uplift, inspire, and catalyze personal growth in the lives of our listeners. With a steadfast dedication to mental health awareness and domestic abuse awareness, our podcast embraces vulnerability, encourages healing, and fosters resilience within the Somali community and beyond. Through heartfelt conversations, expert insights, and shared experiences, we create a warm and welcoming space where every voice matters. Join our transformative journey as we embark on a quest to empower our community, spark meaningful change, and weave a tapestry of hope and strength. Together, we can make a difference, one episode at a time. MTG PodQuest Echoblade Studios Podcast reporting events relating to Magic: The Gathering Puzzle Quest, and specifically covering ”The Gods of Theros” multi-coalition for the online game Magic: The Gathering--Puzzle Quest. Can be enjoyed by any players of MTGPQ or anybody with ears. Maybe.TRIGGER WARNING: A LOT of nerdy stuff. Possibly an occasional vulgarity, though we keep that to a minimum.

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This episode is 56 minutes long.

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This episode was published on February 10, 2024.

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Marina sits down with professional opera singer-turned-voice actor MarcoMeatball to talk all things video game music. We talk about how FFXIV and Granblue Fantasy: Relink blend genres, the sadness in Bloodborne’s soundtrack, how vertical music...

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