Ep. 2: 1980, Part 1: Super Breakout episode artwork

EPISODE · Aug 28, 2014 · 45 MIN

Ep. 2: 1980, Part 1: Super Breakout

from Player/Missile - An Atari 8-bit Retrospective

Welcome to 1980! Episode 2 includes coverage of the Creative Computing and Compute! magazines through the first half of 1980 and a review of the game Super Breakout by Atari. Introduction Racing the Beam Drawing kernels for the Atari 8-bits Check out Ferg's 2600 Game-by-Game podcast for the contest I'm sponsoring! Feedback Rick Keene's artwork Superplot by Michael Portuesi blubalu's Star Raiders unboxing! Magazines Compute #2, Jan/Feb 1980 Creative Computing v6, #1 Jan 1980 Creative Computing v6, #2 Feb 1980 Compute #3, Mar/Apr 1980 Creative Computing v6, #3 Mar 1980 Creative Computing v6, #4 Apr 1980 (the famous April Fool's issue) Compute #4, May/Jun 1980 C64 vs Apple 2 chess match Creative Computing v6, #5 May 1980 Creative Computing v6, #6 Jun 1980 Game Review: Super Breakout Atarimania Page Atari 8-bit Forever Page Author: Larry Kaplan Ferg's review of Breakout for the 2600 Super Breakout at the Arcade Museum Ferg's review of Super Breakout for the 2600 Steve Wozniak recalls designing Breakout Breakout at Arcade History Woz addresses Breakout payment from Woz.org Manual 5200 Breakout Manual Technical Details Mapping the Atari: Display Lists De Re Atari: ANTIC and the Display List De Re Atari: Display List Interrupts Non-Maskable Interrupt My High Score July 2013: HSC10, Round 12 SAP ASMA: Atari SAP Music Archive A Nice Morning Drive Neil Peart & Richard S. Foster's Road Trip Production Notes Music: Stef Animal's Bandcamp page Episode page: Episode 2 Twitter: @atari8bitgames

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Ep. 2: 1980, Part 1: Super Breakout

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This episode is 45 minutes long.

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This episode was published on August 28, 2014.

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Welcome to 1980! Episode 2 includes coverage of the Creative Computing and Compute! magazines through the first half of 1980 and a review of the game Super Breakout by Atari. Introduction Racing the Beam Drawing kernels for the Atari...

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