EPISODE · Nov 15, 2021 · 1H 1M
Ep 25 | Server Meshing: From Star Citizen To AAA Blockbusters (Ft. Witchspace)
from Launch Sequence with Space Tomato · host Space Tomato
With the help of a AAA game dev and member of the Space Tomato community, I dive into the recently revealed details of Star Citizen’s server meshing technology. We will look at the possible benefits, limitations, and gameplay mechanics surrounding the tech, and how said tech has been used in other games around the industry. Sit back for another hour of gold. All opinions expressed by Witchspace are their personal views and do not reflect the views or opinions of their employer(s). Consider supporting this podcast to keep it ad-free: Patreon | https://www.patreon.com/SpaceTomato Paypal | https://paypal.me/SpaceTomatoPays Follow Space Tomato on social media: Website | https://www.SpaceTomatoGaming.com Youtube | https://www.youtube.com/SpaceTomato My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w Instagram | https://instagram.com/SpaceTomatoGaming Twitter | https://twitter.com/SpaceTomatoGMG Twitch | https://twitch.tv/spacetomatogaming Facebook | https://www.facebook.com/Space-Tomato-104355834643773 Discord | https://discord.gg/DZ7tvSU
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Ep 25 | Server Meshing: From Star Citizen To AAA Blockbusters (Ft. Witchspace)
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