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Ep. 27: A Beige Room

The surprising success of Horizon Zero Dawn’s apocalypse Strong world and setting design sets it apart from other open world games Dynamic, tactically improvisational combat But the game should be harder in a few ways We discover a crafting system that...

An episode of the !FALcast podcast, hosted by P!FAL, titled "Ep. 27: A Beige Room" was published on January 12, 2018 and runs 57 minutes.

January 12, 2018 ·57m · !FALcast

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The surprising success of Horizon Zero Dawn’s apocalypse Strong world and setting design sets it apart from other open world games Dynamic, tactically improvisational combat But the game should be harder in a few ways We discover a crafting system that Adam can tolerate The implied sense of resource economy fails to come through in … Continue reading Ep. 27: A Beige Room →

The surprising success of Horizon Zero Dawn’s apocalypse Strong world and setting design sets it apart from other open world games Dynamic, tactically improvisational combat But the game should be harder in a few ways We discover a crafting system that Adam can tolerate The implied sense of resource economy fails to come through in … Continue reading Ep. 27: A Beige Room
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