EP 32 | Video Game Writing, Narrative Design, & Resident Evil - A Game Dev Chat with Anna C. Webster episode artwork

EPISODE · Aug 20, 2025 · 1H 2M

EP 32 | Video Game Writing, Narrative Design, & Resident Evil - A Game Dev Chat with Anna C. Webster

from Quest Markers · host Quest Markers

Anna C. Webster joins Marina Ryan to talk about her game development journey.They delve into what it’s really like being a games writer, how narrative design roles vary from studio to studio, their love of the Resident Evil series, and much more.Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Preview (00:00:40) Intro(00:04:30) How Anna got into game development(00:08:30) Training as a performer(00:10:00) Lesser-known facts & misconceptions about being a video game writer and music composer(00:19:03) Using theatre techniques in game writing  (00:21:51) What does a narrative designer do? (00:26:33) How narrative designers collaborate with QA (00:28:32) Talking freelancing(00:34:05) How we got into Resident Evil (00:38:55) Our favourite Resident Evil games(00:41:41) Our Resident Evil hot takes(00:44:26) Our love of Code Veronica and Ada Wong(00:46:18) Resident Evil hot takes continued (00:48:57) Favourite narrative moments in Resident Evil(00:55:49) Resident Evil 9(00:58:56) Raid! (00:59:39) What advice would Anna give her younger self?  (01:1:44) Outro* * * * * * * FOLLOW USAnna’s Bluesky: https://bsky.app/profile/annacwebs.bsky.social Anna’s YouTube: https://www.youtube.com/@annacwebs Anna’s Website: https://annacwebster.com/ Marina: ⁠https://linktr.ee/marinaryan⁠  Live Show on Twitch: ⁠https://twitch.tv/marinahascoffeeQuest Markers: ⁠https://linktr.ee/questmarkers⁠Music by Marina Ryan

Anna C. Webster joins Marina Ryan to talk about her game development journey.They delve into what it’s really like being a games writer, how narrative design roles vary from studio to studio, their love of the Resident Evil series, and much more.Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Preview (00:00:40) Intro(00:04:30) How Anna got into game development(00:08:30) Training as a performer(00:10:00) Lesser-known facts & misconceptions about being a video game writer and music composer(00:19:03) Using theatre techniques in game writing  (00:21:51) What does a narrative designer do? (00:26:33) How narrative designers collaborate with QA (00:28:32) Talking freelancing(00:34:05) How we got into Resident Evil (00:38:55) Our favourite Resident Evil games(00:41:41) Our Resident Evil hot takes(00:44:26) Our love of Code Veronica and Ada Wong(00:46:18) Resident Evil hot takes continued (00:48:57) Favourite narrative moments in Resident Evil(00:55:49) Resident Evil 9(00:58:56) Raid! (00:59:39) What advice would Anna give her younger self?  (01:1:44) Outro* * * * * * * FOLLOW USAnna’s Bluesky: https://bsky.app/profile/annacwebs.bsky.social Anna’s YouTube: https://www.youtube.com/@annacwebs Anna’s Website: https://annacwebster.com/ Marina: ⁠https://linktr.ee/marinaryan⁠  Live Show on Twitch: ⁠https://twitch.tv/marinahascoffeeQuest Markers: ⁠https://linktr.ee/questmarkers⁠Music by Marina Ryan

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EP 32 | Video Game Writing, Narrative Design, & Resident Evil - A Game Dev Chat with Anna C. Webster

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This episode was published on August 20, 2025.

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Anna C. Webster joins Marina Ryan to talk about her game development journey.They delve into what it’s really like being a games writer, how narrative design roles vary from studio to studio, their love of the Resident Evil series, and much...

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