EPISODE · Oct 23, 2025 · 56 MIN
EP 35 | How do indie horror games get made?
from Quest Markers · host Quest Markers
Vincent Adinolfi joins Marina Ryan to talk about the development of his survival horror game Heartworm. They delve into the inspiration behind the game, Vincent’s development journey, the game’s OST, visual identity, production, accessibility, and so much more. The episode is chock-full of great development and life advice. Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Preview (00:00:36) Intro(00:03:28) Vincent’s path: working on his first game(00:04:47) Overview of Heartworm(00:05:53) The development of Heartworm & taking risks(00:09:25) The inspiration behind Heartworm(00:12:17) Heartworm’s creative direction and visual identity(00:15:35) The making of Heartworm’s music(00:30:15) Building in accessibility options(00:33:55) How difficult is it to get fixed camera angles right?(00:36:18) How Heartworm got published(00:40:10) Heartworm’s production (00:45:15) “Done is better than perfect” (vulnerability and finishing things)(00:49:49) Making games is hard(00:52:25) If Vincent could give his younger self a piece of advice…(00:55:48) Outro* * * * * * * FOLLOW USHeartworm on Steam: https://store.steampowered.com/app/1257030/Heartworm/ Heartworm: https://heartwormgame.com/ Heartworm’s Patreon: https://www.patreon.com/vadinolfi Heartworm’s Bluesky: https://bsky.app/profile/adinolfi.bsky.social Heartworm’s TikTok: https://www.tiktok.com/@heartworm.game Marina’s socials: https://linktr.ee/marinaryan Live Show on Twitch: https://twitch.tv/marinahascoffeeQuest Markers: https://linktr.ee/questmarkersMusic by Marina Ryan
What this episode covers
Vincent Adinolfi joins Marina Ryan to talk about the development of his survival horror game Heartworm. They delve into the inspiration behind the game, Vincent’s development journey, the game’s OST, visual identity, production, accessibility, and so much more. The episode is chock-full of great development and life advice. Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Preview (00:00:36) Intro(00:03:28) Vincent’s path: working on his first game(00:04:47) Overview of Heartworm(00:05:53) The development of Heartworm & taking risks(00:09:25) The inspiration behind Heartworm(00:12:17) Heartworm’s creative direction and visual identity(00:15:35) The making of Heartworm’s music(00:30:15) Building in accessibility options(00:33:55) How difficult is it to get fixed camera angles right?(00:36:18) How Heartworm got published(00:40:10) Heartworm’s production (00:45:15) “Done is better than perfect” (vulnerability and finishing things)(00:49:49) Making games is hard(00:52:25) If Vincent could give his younger self a piece of advice…(00:55:48) Outro* * * * * * * FOLLOW USHeartworm on Steam: https://store.steampowered.com/app/1257030/Heartworm/ Heartworm: https://heartwormgame.com/ Heartworm’s Patreon: https://www.patreon.com/vadinolfi Heartworm’s Bluesky: https://bsky.app/profile/adinolfi.bsky.social Heartworm’s TikTok: https://www.tiktok.com/@heartworm.game Marina’s socials: https://linktr.ee/marinaryan Live Show on Twitch: https://twitch.tv/marinahascoffeeQuest Markers: https://linktr.ee/questmarkersMusic by Marina Ryan
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EP 35 | How do indie horror games get made?
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