EP 41 | How a Comic Book became a Video Game episode artwork

EPISODE · Feb 26, 2026 · 52 MIN

EP 41 | How a Comic Book became a Video Game

from Quest Markers · host Quest Markers

Tangleworm joins Marina Ryan to talk about the journey that led him to develop NOMIA, a tactics roguelike game.They delve into how fantasy and sci-fi can help us imagine a better world, how playtesters can shape the development of key game mechanics, and techniques to stay motivated while working on something as complex as a roguelike video game. Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Intro(00:04:00) Tangleworm’s path into game development(00:06:00) What is NOMIA?(00:07:35) The inspiration behind NOMIA’s development process (00:11:45) Why NOMIA is a game (and not a graphic novel) (00:15:50) NOMIA’s worldbuilding and narrative themes (00:26:00) Making indie game development sustainable (00:32:18) What’s been fun and challenging when developing NOMIA (00:36:36) Personal game dev philosophies(00:43:07) Advice for new game developers(00:48:50) What advice would Tangleworm give his younger self?(00:51:40) Outro* * * * * * * FOLLOW USMagenesium Ninja’s website: https://magnesiumninja.com/ NOMIA’s Steam page: https://store.steampowered.com/app/3608900/NOMIA/?curator_clanid=45661602 Marina’s socials: ⁠https://linktr.ee/marinaryan⁠ Live Show on Twitch: ⁠https://twitch.tv/marinahascoffeeQuest Markers: ⁠https://linktr.ee/questmarkers⁠Music by Marina Ryan

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EP 41 | How a Comic Book became a Video Game

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