EPISODE · Jan 4, 2019 · 1H 17M
Ep 44: Aesthetics
from The Thoughtful Gamer Podcast · host The Thoughtful Gamer
Marc, Matt, and Orion, three people who typically don't care very much about the look of the games they're playing talk about the games that do have remarkable visuals and design. What games' aesthetics are so good or so bad that they affect our rating of them? What is it about those games that make them truly stand out? Also we talk about buckets. 6:08 - We stop talking about sports 8:43 - Ryan Laukat's games - selling the setting 12:53 - Forbidden Desert/Sky - the toy factor 18:47 - Rising Sun and Lacerda - abundance of detail 25:54 - Wingspan and Stonemaier 27:20 - Fog of Love, Tokaido, and others - clean looks 31:29 - Go and Chess - the look of history and myth 35:35 - Orion talks about buckets 45:18 - Our top games where the aesthetics significantly improve our rating of the game 1:04:47 - The wargame aesthetic 1:06:08 - Games we want to get a deluxe remake 1:10:17 - Lamenting about the lack of tangents in the conversation, which is in and of itself a tangent Music: Sailing The Solar Wind by Abstraction Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
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Ep 44: Aesthetics
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