EP 45 | The Art & Science of Game Development episode artwork

EPISODE · Jun 27, 2026 · 1H 7M

EP 45 | The Art & Science of Game Development

from Quest Markers · host Quest Markers

Parker Hartzler (Resident Evil 4 Remake, Forza Motorsport, New Tales from the Borderlands) joins Marina Ryan to talk about motion capture, lighting, and technical art in video games. They dig into each discipline and discuss what game developers are responsible for as motion capture technicians, lighting artists, and tech artists.Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Intro(00:04:13) How did Parker get into game development?(00:10:05) What is motion capture?(00:16:30) What does a mocap technician do? (00:22:55) Is mocap becoming more available to indies and AA studios? (00:27:27) What do lighting artists do? (00:37:45) How is lighting done differently in cutscenes vs. gameplay?(00:46:50) What do technical artists do? (01:01:10) What advice would Parker give their younger self? (01:06:53) Outro* * * * * * * FOLLOW USParker’s socials: https://bsky.app/profile/parkerhartzler.bsky.social Parker’s Unreal Engine tool: https://bsky.app/profile/parkerhartzler.bsky.social/post/3mhgoxan3tk2t Marina’s socials: ⁠https://marinaryan.carrd.co/Live Show on Twitch: ⁠https://twitch.tv/marinahascoffeeQuest Markers: ⁠https://linktr.ee/questmarkers⁠Music by Marina Ryan

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EP 45 | The Art & Science of Game Development

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