Ep 94 - Original Design Management 2 Year Retrospective w ProdigyGame Part 2 episode artwork

EPISODE · May 6, 2019 · 1H 6M

Ep 94 - Original Design Management 2 Year Retrospective w ProdigyGame Part 2

from Made in China Podcast: International Business | Crowdfunding | Entrepreneurship · host Rico

Continuing on the Podcast, We have the 2nd of 3 episodes with Bryan Paratian who was Lead Hardware Developer of ProdigyGame, An Educational Technology Company, which so happened to be the company that baptized Rico as his first Clients. Here they revisit their initial experiences that came with challenges they had to endure in order to have an Original Design Successfully Manufactured. On this sequel, they broke down the work flow of the process that took 6 months to a year for “BIG HEX’s” completion.Topics incl:The issue with the team they were working with before finding the right personnel.The problems with the first moldingReaction to Kids Reviewing Big Hex on YoutubeHaving the manufacturer guide you on the Financial and Quality SideTHE RELIEF of releasing BIG HEX after a year then manufacturing 4 more toys later.Customer Lifetime ValueThe Workflow of the Process, From it’s beginning to it’s endDon't ignore the packaging!Having the contract written in Chinese and EnglishPreproduction DevelopmentThe Chinese way of business Comparing to North AmericaNegotiation; the most intense processRevising the productionProceeding with the 2nd batchHiring a QC Team

Episode metadata supplied by the publisher feed · Published May 6, 2019

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Ep 94 - Original Design Management 2 Year Retrospective w ProdigyGame Part 2

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This episode was published on May 6, 2019.

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