EP13|透過實例,聊聊下班下課做遊戲可行性 episode artwork

EPISODE · Aug 16, 2020 · 59 MIN

EP13|透過實例,聊聊下班下課做遊戲可行性

from GAME話不加醬 · host Runa, Jump, Jack

本集將透過兩個實際案例來聊聊,如果一個懷抱製作遊戲夢想的素人,究竟有沒有辦法在下班下課後做夢想中的遊戲呢? 重點摘要: 開場閒聊:回聽EP1的小感想 00:05:31 被問到「下班下課到底適不適合做遊戲」的話? 00:09:02 現代是對獨立開發者最為和善的年代 00:11:56 以實例來看下班下課做遊戲:《Project Warlock》與19歲的騷年 Youtube頻道:《GameDevUnlocked》https://www.youtube.com/channel/UCKP-9R75QFQX-5Au3HyfjzA 00:16:06 現今網路時代才能辦到的事;上班是一種腐化 00:21:59 遊戲引擎 Unity 與邪神級的作品《Final Sword》 Youtube影片:試著整理了《Final Sword》停止販售的理由(日語)https://youtu.be/COa5IKIzRN8 Unity Assetstore https://assetstore.unity.com/ 00:24:43 不用躊躇於遊戲美術很難做,先驗證可玩性比較重要 00:26:43 以實例來看下班下課做遊戲:《太吾繪卷》與充滿危機的團隊 00:33:56 獨立遊戲最強的地方:天馬行空的企劃量 00:36:02 遊戲團隊不一定會永遠固定,但必須找到非自己來做不可的題目 00:39:54 最重要的重點:不要被世界上的規矩給束縛 00:43:13 最小可行性測試的特色與問題;科班出身就有優勢嗎? 00:48:50 獨立開發遊戲的現實其實並沒有那麼美好 00:53:46 夢想或現實,究竟哪個優先呢? 00:57:24 尾聲閒聊:感謝大家這麼支持我們的肺話 Powered by Firstory Hosting Powered by Firstory Hosting

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EP13|透過實例,聊聊下班下課做遊戲可行性

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