[Ep161] Anti-mentors episode artwork

EPISODE · Jul 25, 2018 · 1H 14M

[Ep161] Anti-mentors

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

Hi again, Shenanites! In this episode, we discuss studio burn rates, existential crises, and brain perceptions. Plus, we talk about a huge, literally game-changing update to Levelhead mechanics! This week, go thank someone who instilled good habits into you against your will. Whether they were a coach parent or a force of nature, where would you be without them? Questions answered (abbreviated): challosis: Can y'all share some of the financial details of going indie, minus actual numbers? How did y'all support yourself in the beginning? Is Crashlands revenue higher or lower than your current burn rate? This doesn't get talked about enough in the industry! samantonio: Do y'all have any "brain hacks" you use to stay positive and keep new ideas flowing? imcade: Have you ever had a mentor? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Jul 25, 2018

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Hi again, Shenanites! In this episode, we discuss studio burn rates, existential crises, and brain perceptions. Plus, we talk about a huge, literally game-changing update to Levelhead mechanics! This week, go thank someone who instilled good habits into you against your will. Whether they were a coach parent or a force of nature, where would you be without them?

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[Ep161] Anti-mentors

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This episode was published on July 25, 2018.

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