EP23: 去不到終點,回到原點,享受那走不完的路—分析End-game體驗設計 episode artwork

EPISODE · Mar 29, 2022 · 51 MIN

EP23: 去不到終點,回到原點,享受那走不完的路—分析End-game體驗設計

from 低利宅生 DZ Channel · host DC & ZZZ

人們將遊戲結局畫面出現的那一刻稱之為「破關」。然而遊戲設計師為了延長玩家花在遊戲上的時間往往會加入一些End-game要素,從讓人又愛又恨的成就系統到多週目體驗,無非都是希望玩家在破關後還能夠持續投入,但也有些過於粗糙的設計,反而引起玩家的反感。這集我們將提到對於End-game體驗的想法,像是洛克人X系列的演進是如何加入End-game體驗、以及成就系統是如何摧毀了ZZZ對於整個刺客教條系列的好感。 End-game分類 (文字說明版):https://dzchannel2020.blogspot.com/2022/03/ep23-end-game.html 留言告訴我你對這一集的想法: https://open.firstory.me/user/ckafx7kvfulw80873t6cecjwq/comments -- 如果對節目有任何想法歡迎寄信或訊息讓我們知道 IG: https://www.instagram.com/dzchannel2020/ Twitter: https://twitter.com/dzchannel2020 Email: [email protected] Blog: https://dzchannel2020.blogspot.com/ 匿名信箱: https://peing.net/zh-TW/dzchannel Powered by Firstory Hosting

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EP23: 去不到終點,回到原點,享受那走不完的路—分析End-game體驗設計

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