[Ep243] Peak Dope episode artwork

EPISODE · Jan 29, 2020 · 1H 6M

[Ep243] Peak Dope

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

Hi, Shenanites! In this episode, we talk about the worst word, cocooning, and “just in time” refactoring. How do you eat spaghetti? Definitely not by lining each noodle up in a row. What are you trying to build, a raft? To sail the sea of red sauce? While navigating around meatballs? Hm. Now we’re hungry. Questions answered (abbreviated): Mimmabip Gourkee: Do you set limits on how long you can spend cleaning code? challosis: What fraction of the features you implement end up getting cut? maximilio: Do you have any ideas about more serious topics or themes that you would like to explore in future games? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Jan 29, 2020

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Hi, Shenanites! In this episode, we talk about the worst word, cocooning, and “just in time” refactoring. How do you eat spaghetti? Definitely not by lining each noodle up in a row. What are you trying to build, a raft? To sail the sea of red sauce? While navigating around meatballs? Hm. Now we’re hungry.

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[Ep243] Peak Dope

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This episode was published on January 29, 2020.

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