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ep25: Why video games? episode artwork

Oct 15, 2020 29 min

ep25: Why video games?

from Arts & Entertainment with Chris & Randall

Randall suggests that the main reason video game aesthetics are so compelling is because of the close coupling of cause and effect which hardly exists in real life. Chris and Randall go on to discuss many other aspects of video games that overlap with culture and society. Topics discussed: Pong Tank battle Dungeons & Dragons The Last Starfighter (1984) Ready Player One (2018) Puzzles Tetris Candy Crush Puzzle games Asteroids Space Invaders Pac-Man Social mobility Socioeconomic status Japanese simulation games Densha de Go! VR games Philip K. Dick Total Recall (1990) Call of Duty References for this episode: https://en.wikipedia.org/wiki/Video_games_as_an_art_form Infamous Roger Ebert essay https://www.rogerebert.com/roger-ebert/video-games-can-never-be-art Kellee Santiago https://www.youtube.com/watch?v=K9y6MYDSAww Flow in video games https://www.wired.com/story/how-the-videogame-aesthetic-flows-into-all-of-culture/ Recorded August 17, 2020 Visit us at https://chrisandrandall.com/

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ep25: Why video games?

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