[Ep264] Technical Caveman episode artwork

EPISODE · Jun 24, 2020 · 1H 8M

[Ep264] Technical Caveman

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

Hiya, Shenanites! In this episode, we talk about postmortems, focused jamming, and the entubening. Diversifying your experience at the start lets you go faster later on. A body in motion stays in motion. A body stuck in one position for twelve hours a day probably atrophies. Or something. Physics, ya know? Questions answered (abbreviated): challosis: What game would you make if you had a $100 million budget? Puffslappa Hoplongie: What kind of process you use for animation? Do you have any tips for breaking into animation? Beekie Boppaboop: So, it looks like there won’t be a Shenanijam nor a Shenanicon this year. So what will fill the void of events starting with “shenani”? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Jun 24, 2020

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Hiya, Shenanites! In this episode, we talk about postmortems, focused jamming, and the entubening. Diversifying your experience at the start lets you go faster later on. A body in motion stays in motion. A body stuck in one position for twelve hours a day probably atrophies. Or something. Physics, ya know?

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[Ep264] Technical Caveman

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This episode is 1 hour and 8 minutes long.

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This episode was published on June 24, 2020.

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