[Ep283] Monkey Law episode artwork

EPISODE · Nov 4, 2020 · 1H 10M

[Ep283] Monkey Law

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

Hello, Shenanites! In this episode, we discuss happy lights, the weird disconnect, and accurate genre classifications. Do you ever think about how weird it is that we’re just a bunch of monkeys that chose to put on clothes and live in a world with rules that are artificially constructed by other monkeys based on the nonsense they believe? Sometimes when we’re in the grind, our minds wander. See these termites? These are money now. Questions answered (abbreviated): Dee Snopek: How long did each of your games take to develop, and why did you choose to explore each genre? ICBusch: How did you maintain the focus to program effectively while Sam was so sick? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Nov 4, 2020

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Hello, Shenanites! In this episode, we discuss happy lights, the weird disconnect, and accurate genre classifications. Do you ever think about how weird it is that we’re just a bunch of monkeys that chose to put on clothes and live in a world with rules that are artificially constructed by other monkeys based on the nonsense they believe? Sometimes when we’re in the grind, our minds wander. See these termites? These are money now.

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[Ep283] Monkey Law

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This episode is 1 hour and 10 minutes long.

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This episode was published on November 4, 2020.

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