[Ep300] Autoaudiodocumentary episode artwork

EPISODE · Mar 3, 2021 · 1H 7M

[Ep300] Autoaudiodocumentary

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

Hello, Shenanites! In our 300th episode, we discuss swimming in quarters, the imaginary track, and the target audience problem. Just because something is visible doesn’t mean it’s good or right. Just because something is invisible doesn’t mean it’s bad or wrong. As it turns out, everything is a design problem, and there’s always more nuance to figure out. Questions answered (abbreviated): Gooigi: What was your favorite game to work on? Gearwip Toppybeep: Is there a game concept that interests you that could not be done in GameMaker? Do you ever see the studio's needs outgrowing its capabilities? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Mar 3, 2021

Embed this episode

Hello, Shenanites! In our 300th episode, we discuss swimming in quarters, the imaginary track, and the target audience problem. Just because something is visible doesn’t mean it’s good or right. Just because something is invisible doesn’t mean it’s bad or wrong. As it turns out, everything is a design problem, and there’s always more nuance to figure out.

Distinct summary based on available episode metadata or transcript content.

NOW PLAYING

[Ep300] Autoaudiodocumentary

0:00 1:07:07

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Game Dev Podcast | Coffee with Butterscotch?

This episode is 1 hour and 7 minutes long.

When was this Game Dev Podcast | Coffee with Butterscotch episode published?

This episode was published on March 3, 2021.

Can I download this Game Dev Podcast | Coffee with Butterscotch episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!