[Ep304] The Why of Water episode artwork

EPISODE · Mar 31, 2021 · 1H 8M

[Ep304] The Why of Water

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

Hi, Shenanites! In this episode, we discuss the unceremonious aftermath, interesting limitations, and 50% more money numbers. All the details are contingent, as ever, upon the bigger question of why. If you don’t even know the shape of the problem, how can you figure out the shape of the solution? Time for some reflection. Preferably while sitting at the edge of a flat blue sheet and looking out at the swamp waves. Questions answered (abbreviated): Underscrum Rompyyerblee: Lets daydream a bit: 10 years from now Butterscotch Shenanigans has between 50-75 employees. What kind of game(s) would you want to be making with a studio that size? Would you be comfortable running a company that size some day? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Mar 31, 2021

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Hi, Shenanites! In this episode, we discuss the unceremonious aftermath, interesting limitations, and 50% more money numbers. All the details are contingent, as ever, upon the bigger question of why. If you don’t even know the shape of the problem, how can you figure out the shape of the solution? Time for some reflection. Preferably while sitting at the edge of a flat blue sheet and looking out at the swamp waves.

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[Ep304] The Why of Water

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This episode was published on March 31, 2021.

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