[Ep320] Non-ergonomically Close episode artwork

EPISODE · Jul 21, 2021 · 55 MIN

[Ep320] Non-ergonomically Close

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

Hail, Shenanites! In this episode, we discuss good gestures, brain quirks, and arbitrary rules. The first step of any undertaking is visibility. You can’t think about the problems you’re trying to solve until you know what those problems are. If you don’t know what you’re trying to do, then you’re just doing things randomly. And like we’ve said before, it’s fine to flip randomly, but you better know what gradient you’re looking for. Questions answered (abbreviated): TimConceivable: Where in the Bscotch universe did Narwhal Online take place? challosis: Do y'all ever need to use focus techniques like pomodoro? Things mentioned: Favro.com Regular expressions To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Jul 21, 2021

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Hail, Shenanites! In this episode, we discuss good gestures, brain quirks, and arbitrary rules. The first step of any undertaking is visibility. You can’t think about the problems you’re trying to solve until you know what those problems are. If you don’t know what you’re trying to do, then you’re just doing things randomly. And like we’ve said before, it’s fine to flip randomly, but you better know what gradient you’re looking for.

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[Ep320] Non-ergonomically Close

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