[Ep328] Spherical Tide Bringer episode artwork

EPISODE · Sep 15, 2021 · 54 MIN

[Ep328] Spherical Tide Bringer

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

Hello, Shenanites! In this episode, we discuss goose mace, the black mirror effect, and a paint-by-numbers player experience. When the whole world is artificial, how do you make things not feel contrived? Just like in real life, the answer has to do with reasons. As in, you should have them. If you’re going to teach a bear ballet, you better know why you’re doing it. Questions answered (abbreviated): Mowrompa Kimmaquompa: In episode 324, y'all talked about the difficulty of worldbuilding without breaking immersion. Is there anything similar that you think about when you make game systems? Things mentioned: Webbed (https://webbed.website/) - Be an adorable jumping spider! To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Sep 15, 2021

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Hello, Shenanites! In this episode, we discuss goose mace, the black mirror effect, and a paint-by-numbers player experience. When the whole world is artificial, how do you make things not feel contrived? Just like in real life, the answer has to do with reasons. As in, you should have them. If you’re going to teach a bear ballet, you better know why you’re doing it.

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[Ep328] Spherical Tide Bringer

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