[Ep338] FENCEGATE episode artwork

EPISODE · Nov 24, 2021 · 51 MIN

[Ep338] FENCEGATE

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

In this episode, we discuss the hingey part of the hinge, sidegrading, and plaguemask carabiners. Everything is stupid and stupidly designed. Which might be horrifying to think about on the surface, but it means that nothing needs to be permanent. We can design things better. Otherwise, we’ll just be stuck with a gate that doesn’t open and a dumpster fire at our backs. Questions answered (abbreviated): Gibbs: When creating anything (games, art, etc.) what makes that thing feel "complete" to you? Woland77: What is your preferred kind of mask? Things mentioned: JabberMask To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Nov 24, 2021

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In this episode, we discuss the hingey part of the hinge, sidegrading, and plaguemask carabiners. Everything is stupid and stupidly designed. Which might be horrifying to think about on the surface, but it means that nothing needs to be permanent. We can design things better. Otherwise, we’ll just be stuck with a gate that doesn’t open and a dumpster fire at our backs.

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[Ep338] FENCEGATE

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