[Ep364] Seal Team One episode artwork

EPISODE · May 25, 2022 · 47 MIN

[Ep364] Seal Team One

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

In this episode, we discuss difficulty tuning, balance, and noises. When you’re designing an experience, it’s important to keep in mind that it’s not just about your design – it’s about where your design meets each individual person. There’s no point in punishing the whole class because you’re afraid one person might cheat. Questions answered (abbreviated): Beekie Boppaboop: Do y’all have any musical experience? Things mentioned: Back 4 Blood To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to http://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to http://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published May 25, 2022

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In this episode, we discuss difficulty tuning, balance, and noises. When you’re designing an experience, it’s important to keep in mind that it’s not just about your design – it’s about where your design meets each individual person. There’s no point in punishing the whole class because you’re afraid one person might cheat.

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[Ep364] Seal Team One

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This episode was published on May 25, 2022.

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