EPISODE · Sep 7, 2022 · 55 MIN
[Ep379] Punched by the Rain
from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans
In this episode, we discuss Thor’s Bifrost, gravity indifferent walls, and designed experiences. How do you construct a unique player experience and actually deliver that intended experience using the tools you have? Do you create a procedurally generated world or intervene and do it yourself? Well, that depends on the scale of the game and what kinds of story moments you want the player to have!00:00 Intro08:56 Thanks to our supporters! (https://moneygrab.bscotch.net)Questions answered (abbreviated):18:52 Zivix: Can you hoard ceilings? If you remove a ceiling from a home, is it still a ceiling?26:06 TimConceivable: do you like cheese? what is your favorite kind?34:56 Beekie Boppaboop: how did you come to the conclusion that handcrafting the world is the way to go?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
What this episode covers
In this episode, we discuss Thor’s Bifrost, gravity indifferent walls, and designed experiences. How do you construct a unique player experience and actually deliver that intended experience using the tools you have? Do you create a procedurally generated world or intervene and do it yourself? Well, that depends on the scale of the game and what kinds of story moments you want the player to have!
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[Ep379] Punched by the Rain
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