EPISODE · Oct 26, 2022 · 52 MIN
[Ep386] Tame the (S)assholes
from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans
This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interested in preserving their own existence than fulfilling their original purpose. Similarly, if you don’t design for human interaction right from the beginning, it’ll be much harder to change that community culture later on. The result is a lot of wasted human potential, and NOBODY’S GOT TIME FOR THAT.00:00 Intro01:58 Thanks to our supporters! (https://moneygrab.bscotch.net)03:15 Seth’s India game plan07:40 Immortality15:35 The explore/exploit modelQuestions answered (abbreviated):23:40 QuantumAnomaly: You've talked in the past about wanting to support player-driven content in the original Crashlands and how player-driven content can help grow a community. Are you thinking of supporting modding while making Crashlands 2?Other things mentioned:Chaoshead by Tyoeer and AradArbel (https://github.com/tyoeer/chaoshead)Slay the Spire Levelhead mod by noob_jr (https://bit.ly/StS-Levelhead-mod)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
What this episode covers
This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interested in preserving their own existence than fulfilling their original purpose. Similarly, if you don’t design for human interaction right from the beginning, it’ll be much harder to change that community culture later on. The result is a lot of wasted human potential, and NOBODY’S GOT TIME FOR THAT.
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[Ep386] Tame the (S)assholes
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