[Ep390] Smoke and Mirrors episode artwork

EPISODE · Nov 23, 2022 · 56 MIN

[Ep390] Smoke and Mirrors

from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans

This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to the game, optimization becomes a nightmare. You have to ask yourself, are we looking at the right problem? The most powerful lever to pull is a good design.00:21 Intro00:43 Thanks to our supporters! (https://moneygrab.bscotch.net)06:56 Musk Watch10:21 Video games in ChinaQuestions answered (abbreviated):25:29 Fraser: CL2 sounds really ambitious. Have you run into any performance limitations working in GameMaker you can't optimize your way out of? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Nov 23, 2022

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This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to the game, optimization becomes a nightmare. You have to ask yourself, are we looking at the right problem? The most powerful lever to pull is a good design.

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[Ep390] Smoke and Mirrors

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This episode was published on November 23, 2022.

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