EPISODE · Jul 26, 2023 · 38 MIN
[Ep425] Readability Rules
from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans
This week, we talk book recommendations, sharpening your skills, and code readability. When naming variables, you might need to use more words to increase clarity and enhance understanding, even though unusually long variable names will feel weird at first. When you’ve got a complex design pattern, straightforwardness will often guide you to the solution.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://youtu.be/yR_Opccn1n4Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/Time Stamps00:37 Intro01:04 Thanks to our supporters! (https://moneygrab.bscotch.net)01:59 Highest voted question by yung_pattawan: Did you guys read Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin?04:52 QuaavaGittalamp: Can you recommend any specific art classes or books that helped you move forward?21:34 NargatruckeeDippatub: Is this worth worrying about?Things Mentioned: Book: Tomorrow, and Tomorrow, and Tomorrow by Gabrielle ZevinBook: Gesture Drawing for Animation by Walt StanchfieldYoutube: Videos by Ethan Becker (https://youtube.com/@EthanBecker70)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
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[Ep425] Readability Rules
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