EPISODE · May 29, 2024 · 59 MIN
[Ep469] Feedback Follies
from Game Dev Podcast | Coffee with Butterscotch · host Butterscotch Shenanigans
This week, we talk about demo shenanigans, sound design, and player feedback. Seasoned players and newcomers have very different experiences of the same game. When getting feedback, devs need to be careful in their analysis to make sure the adjustments they made actually have the intended effect. Every player’s opinion is valid, but not all opinions are equal!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://youtu.be/yR_Opccn1n4Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/00:20 Intro01:01 Thanks to our supporters! (https://moneygrab.bscotch.net)03:08 Crashlands 2 Demo Numbers13:27 Demo Feedback26:22 Belkmaster5000: What are the requirements for Steam Next Fest?31:12 OopkooPadwinna: Do you think there is any merit to the claim they can strike it up to business critical information and keep it private for the benefit of patents?40:45 SnowyBeef: Are you planning on adding a feature in Crashlands 2 that allows players to create their own creature or object?47:41: Disgruntled Pineapple: Hey guys, what is the importance of sound design in games? Can sound make or break any game, does it depend on the game, or does sound just not matter all that much?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
What this episode covers
This week, we talk about demo shenanigans, sound design, and player feedback. Seasoned players and newcomers have very different experiences of the same game. When getting feedback, devs need to be careful in their analysis to make sure the adjustments they made actually have the intended effect. Every player’s opinion is valid, but not all opinions are equal!Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://youtu.be/yR_Opccn1n4Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/00:20 Intro01:01 Thanks to our supporters! (https://moneygrab.bscotch.net)03:08 Crashlands 2 Demo Numbers13:27 Demo Feedback26:22 Belkmaster5000: What are the requirements for Steam Next Fest?31:12 OopkooPadwinna: Do you think there is any merit to the claim they can strike it up to business critical information and keep it private for the benefit of patents?40:45 SnowyBeef: Are you planning on adding a feature in Crashlands 2 that allows players to create their own creature or object?47:41: Disgruntled Pineapple: Hey guys, what is the importance of sound design in games? Can sound make or break any game, does it depend on the game, or does sound just not matter all that much?To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
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[Ep469] Feedback Follies
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