EP47|《植物大戰殭屍》是怎麼想出來的?解析神作的誕生過程! episode artwork

EPISODE · Jan 31, 2021 · 42 MIN

EP47|《植物大戰殭屍》是怎麼想出來的?解析神作的誕生過程!

from GAME話不加醬 · host Runa, Jump, Jack

你想過《植物大戰殭屍》是怎麼蹦出來的嗎?與《超級酒保》又有甚麼樣的關係呢? 本集將為大家帶來精采扎實的內容,解析令人驚喜的神作誕生過程! 當然,除了霸榜活動外, 過年期間將會有大型活動喔!敬請期待! -- 收聽連結: https://gametalkrjj.soci.vip/ 幹員專屬社團: https://www.facebook.com/groups/gametalkrjj #game話不加醬 #中文podcast #遊戲 #植物大戰殭屍 重點摘要: 開場:與各位幹員共享矚目新品榮耀的時光 00:03:58 你知道最早的塔防遊戲是哪款嗎? 00:07:40 頂尖遊戲開發者 George Fan 與 15.87% 的核心循環 00:15:17 「掉錢不需打怪」的設計思維與 Popcap 00:20:35 《Tapper 超級酒保》簡介與《植物大戰殭屍》的關係 00:29:34 遊戲性與角色設定與「開發的天方夜譚」 00:38:55 尾聲:選題遇到的兩難 Powered by Firstory Hosting Powered by Firstory Hosting

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EP47|《植物大戰殭屍》是怎麼想出來的?解析神作的誕生過程!

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