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[Ep514] It’s Coming episode artwork

Apr 9, 2025 1 hr 2 min

[Ep514] It’s Coming

from Game Dev Podcast | Coffee with Butterscotch Hosted by Butterscotch Shenanigans

In this episode, we discuss comfort systems, progression maps, and pre-launch vibes. Everything’s ready, the fuse is lit, and now it’s the final countdown. Crashlands 2 launches tomorrow! Are you ready? Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://www.youtube.com/watch?v=ib7fzLf59vo Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/ Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2 Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331 00:27 Intro 00:50 Thanks to our supporters! (https://moneygrab.bscotch.net) 01:47 The vibe 21:19 Which gameplay feature required the most unexpected amount of work to implement? 35:48 What is the gameplay purpose of the buildings? 45:44 If you can change only one thing about the original Crashlands what would it be? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

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[Ep514] It’s Coming

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This episode is 1 hour and 2 minutes long.

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This episode was published on April 9, 2025.

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