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Episode 0: Contact. Wait out. episode artwork

Oct 12, 2026 19 min

Episode 0: Contact. Wait out.

from Making Contact: Building an Ops Room Game

The podcast behind Contact: Wait Out, an ops room command game. In our first episode, Tom and Ryan introduce themselves and the game they're building together. You're the ops officer in a small patrol base. Your platoon is out on the ground and you're not. Everything you know arrives through a radio, a drone feed, a helmet camera and a map you keep up to date by hand, and you make your calls on that. We talk about why nobody has built this game before, what the room has to feel and sound like, what the first grey-box playtest felt like, and the kind of community we want to build around it. Coming up: a deep dive into the vision for the game, then our first guest. Chapters 00:00 Cold open 00:24 Contact. Wait out. 00:59 Welcome to Making Contact 01:33 Who we are: Ryan 02:22 Who we are: Tom 02:52 Why this game 03:32 The game in a nutshell 04:29 Why not another milsim 05:19 What the player sees 07:42 Building the room: immersion and sound 10:21 The first playtest 11:24 Why this game, and who it's for 14:00 The community we want 16:08 Why a podcast, and building in the open 17:46 How to get involved 18:47 Next time, and a future gem 19:32 Outtakes Get involved Sign up for news: contactwaitout.com Join the Discord: discord.gg/gVXbshznpb Did one of these jobs and willing to talk to us? [email protected] New episodes every fortnight. Contact: Wait Out is a work of fiction. The theatre, places, units, people and operations in the game are invented. Contact: Wait Out is an ops room command game. It is not made to glorify war. It is made to represent, with respect, the real challenges that everyday soldiers and officers faced.

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Episode 0: Contact. Wait out.

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Chapters

  1. 0:00 Cold open
  2. 0:24 Contact. Wait out.
  3. 0:59 Welcome to Making Contact
  4. 1:33 Who we are: Ryan
  5. 2:22 Who we are: Tom
  6. 2:52 Why this game
  7. 3:32 The game in a nutshell
  8. 4:29 Why not another milsim
  9. 5:19 What the player sees
  10. 7:42 Building the room: immersion and sound
  11. 10:21 The first playtest
  12. 11:24 Why this game, and who it's for
  13. 14:00 The community we want
  14. 16:08 Why a podcast, and building in the open
  15. 17:46 How to get involved
  16. 18:47 Next time, and a future gem
  17. 19:32 Outtakes

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How long is this episode of Making Contact: Building an Ops Room Game?

This episode is 19 minutes long.

When was this Making Contact: Building an Ops Room Game episode published?

This episode was published on October 12, 2026.

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