Episode 0: Hello World! episode artwork

EPISODE · Jul 15, 2015 · 34 MIN

Episode 0: Hello World!

from The Debug Log · host thedebuglog.com

It’s been a long road since Unity’s Unite 2014, when The Debug Log was first conceived in the streets of Seattle. It was at the conference, while surrounded by so many innovative minds, inspiring games, and tools developed for and using the Unity game engine, that the guys decided to give back to the Unity community by creating their very own podcast. After months of procrastination and five too many test episodes, the guys finally get together to talk about “All things Getting Started.” We all weigh in on how we started in game development, from loading DOS from floppy disks and finding love at first type with text-based gaming to developing smash Indie hits for XNA. The guys discuss several important Unity features as well as take a moment to answer a question that often rears its head to new developers, “So, I’ve downloaded Unity. Now what?” We are all super excited to be launching the podcast and hope that this episode, and the ones that follow, all work to strengthen and build the community of Unity developers that we love. Thank you for joining us on this journey and we sincerely hope to hear from each of you personally! Game of the Week Beseige – Spiderling Studios ( Get it on Steam )

Episode metadata supplied by the publisher feed · Published Jul 15, 2015

Embed this episode

After months of procrastination and five too many test episodes, the guys finally get together to talk about “All things Getting Started.” We all weigh in on how we started in game development, from loading DOS from floppy disks and finding love at first type with text-based gaming to developing smash Indie hits for XNA. The guys discuss several important Unity features as well as take a moment to answer a question that often rears its head to new developers, “So, I’ve downloaded Unity. Now what?”

Distinct summary based on available episode metadata or transcript content.

Ready to play

Episode 0: Hello World!

0:00 34:40

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of The Debug Log?

This episode is 34 minutes long.

When was this The Debug Log episode published?

This episode was published on July 15, 2015.

Can I download this The Debug Log episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!