Episode 004 – Mass Effect episode artwork

EPISODE · Mar 31, 2010 · 1H 6M

Episode 004 – Mass Effect

from Bit For Byte · host Bit4Byte

Mass Effect, Bioware’s science fiction RPG from 2007, is what this episode if all about. Mark and Sebastian dig into Mass Effect’s combat system, atmosphere, the Bioware method and where the lines between playable, tolerable and frustrating are drawn. In our news segment, we talk about Sony’s attempt at cashing in on the profitable motion [...]

Episode metadata supplied by the publisher feed · Published Mar 31, 2010

Mass Effect, Bioware’s science fiction RPG from 2007, is what this episode if all about. Mark and Sebastian dig into Mass Effect’s combat system, atmosphere, the Bioware method and where the lines between playable, tolerable and frustrating are drawn. In our news segment, we talk about Sony’s attempt at cashing in on the profitable motion control market with the Playstation Move. ***Spoilers abound for key Mass Effect plot details!*** Listen to the episode below or subscribe here: News links below! News– PlayStation Move Info- http://kotaku.com/5490632/playstation-move-everything-you-need-to-know PlayStation Move bundle for $100 - http://www.joystiq.com/2010/03/10/playstation-move-bundles-announced-starter-kit-under-100/ Music– RJD2 – The Horror Rush – YYZ Muse – Take A Bow Rush – Vital Signs Depeche Mode – Personal Jesus Aphex Twin – Iz-us Kraftwerk – Metal On Metal Muse – Space David Bowie – Life on Mars Crystal Castles – Knights Crystal Castles – Crimewave Nine Inch Nails – Ghosts I track 3 Prodigy – Funky Shit Aphex Twin – Fim Yoko Kanno and The Seatbelts – Gateway David Bowie – Space Oddity * YMCK – Pow Pow (during technical difficulties) Finding Bit For Byte– http://bitforbyte.mrmarkrobson.com/ http://mrmarkrobson.com/blog http://www.sebastianvonbuchwald.com/

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Episode 004 – Mass Effect

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This episode was published on March 31, 2010.

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Mass Effect, Bioware’s science fiction RPG from 2007, is what this episode if all about. Mark and Sebastian dig into Mass Effect’s combat system, atmosphere, the Bioware method and where the lines between playable, tolerable and frustrating are...

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