EPISODE · Nov 12, 2016 · 55 MIN
Episode 100 – Structuring Game Texts
from RPG Design Panelcast · host Jason Pitre
Structuring Game Texts Recorded at Metatopia 2015 Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin. You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later? You can subscribe to us here! RSS Feed iTunes Episode 100: Structuring Game Texts Play Now | Play in Popup | Download (779)
What this episode covers
Structuring Game Texts Recorded at Metatopia 2015 Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin. You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later? You can subscribe to us here! RSS Feed iTunes Episode 100: Structuring Game Texts Play Now | Play in Popup | Download (779)
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Episode 100 – Structuring Game Texts
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