Episode 110: Best Practices in Remote Game Development episode artwork

EPISODE · Mar 10, 2021 · 1H 7M

Episode 110: Best Practices in Remote Game Development

from The Debug Log · host Obinna Oparah, Ryan Killgore, Andrew Currie

So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Log. Our goal is to post both the audio and visual versions of each episode on our various streaming services (i.e. Spotify, Apple Podcasts, and now YouTube).We look forward to diving deep into this new medium and hope you all bear with us as we evolve and refine our video podcast format.In this week's episode, we are talking about the challenges and best practices we've picked up while working remotely in game development. Ryan, Andrew, and Obinna explore some of their key learnings in remote game development in their first video show. We hope you enjoy it!Thanks for joining us this week and we hope you enjoy the show! Feel free to contact us with comments about working remotely while developing games: [email protected]

Episode metadata supplied by the publisher feed · Published Mar 10, 2021

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Episode 110: Best Practices in Remote Game Development

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